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Handheld: 57
16/32bit Computers: 830
8bit Computers: 413
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
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Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
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Game info
Appleiigs

Impossible Mission 2

Impossible Mission 2
GenreAction Puzzle
DeveloperNovotrade
PublisherEpyx
Released1988
Rating
Graphics:6.0
Sound:6.0
Gameplay:9.0
Overall:7.0
Reviewed byndial
Impossible Mission II is a direct sequel to Epyx's 1984 smash-hit Impossible Mission (released only for the 8bit computers). This game was initially released for the Atari ST and then in all major 8/16 bit home computers. Although it's simple graphics and sounds, Impossible Mission II is one of the best puzzle-solving platform games, much like its predecessor!
 
Review
Impossible Mission 2STORY / GAMEPLAY
You infiltrate a hi-tech building (a set of 8 towers) in order to take down Dr. Elvin Atombender (a psychotic genius, known from the previous game). Your main objective is to find six passwords (tunes), which form a music theme! Each tune must be recorded in your tape-recorder in an order that will give the final theme. Be noted to rewind the tape so that the next musical piece will not erase the previous! That's a brilliant idea that adds to the gameplay's difficulty! Each tower consists of several rooms connected by two vertical corridors with elevators and two horizontal corridors leading to other towers. The corridors leading between different towers are locked and can only be unlocked by figuring out a numerical puzzle. In each room, you have to uncover clues without being zapped by several guard robots that roam the place. Those bots are really aggressive, some will try to push you over the edge of a platform, some may lay deadly land mines on the floor etc. Apart from these bots, some others will just change your plan on getting to the evidences by riding around on the lifts, making it for you almost impossible (!) to go to the next platform! Evidences may give you access points to use in scattered computer terminals and disarm robots, activate moving platforms and lifts etc. The game does not give a set of lives, rather than a tight time limit (8 hours) which decreases steadily (every time you die, 5 minutes will be taken off of the timer!) Impossible Mission II is a true challenging platform with some great puzzle elements!

GRAPHICS / SOUND
The graphics and sound effects on the IIGS are rather poor and remind us of the old, original Impossible Mission (1984). But what is really impressive is your little agent's moves which are superbly animated. The graphics are a treat with pretty hues of ...pink and purple (!) providing the backdrops plus the complex network of corridors and rooms to explore.
 
Screenshots
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
  • Impossible Mission 2
 
Gameplay sample
 
Comparable platforms



16 colors
Apple IIGS



14 colors
PC MS-DOS
 
Hardware information

Apple IIGS

Apple IIGSCPU: 16bit WDC 65C816 running at 2.8 MHz
MEMORY: 256 KB to 1MB RAM built-in, expandable to 8MB, 128 to 256 KB ROM built-in.
GRAPHICS: 12bit RGB palette (4096 colours) supporting 320x200 with 16, 256 colors, 640x200 with 2, 64 colors
SOUND: Ensoniq 5503 Digital Oscillator Chip, 8-bit audio resolution, 64 kB dedicated sound RAM, 32 separate channel (software paired them into 16 stereo voices)
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The Apple IIGS (default) color palette
12bit RGB 4096-colours palette (16 on screen and up to 256)
 
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